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My smash bros ideas

  • danedemant
  • Sep 29, 2024
  • 5 min read

Updated: Oct 5, 2024





Sunflower.

unique mechanic: sun.

Gain sun over time. Up to 2o sun can be stored. The more sun you have, the more sun abilities cost, but the more powerful the abilities are.


Neuteral special: sunny day.

Hold to generate sun much faster.


Side special: Peashooters.

0-5 sun: peashooter. 0 sun cost. Summons a peashooter, shooting a pea.

6-14 sun: repeater. 6 sun cost. Summons a repeater, shooting 2 peas.

15-19 sun: threepeater. 15 sun cost. Summons a threepeater, shooting 3 peas.

20 sun: Green shadow. 20 Sun cost. Summons green shadow, Shooting a giant pea.


Up special: Catapults..

0-5 sun: cabbage pult. 0 sun cost. summons a cabbage pult, wich launches a cabbage upwards.

6-14 sun: Melon pult. 6 sun cost. Summons a melon pult, wich launches a melon upwards.

15-19 sun: Akee. 15 sun cost. Summons a akee, laucnhing multiple seeds into the air.

20 sun: apple motar. 20 sun cost. Summons an apple motar, launching many apple cores into the air.


Down special: explosions.

0-5 sun: potato mine. 0 sun cost. Summons a potato mine, wich explodes into a small explosion.

6-14 sun: primal potato mine. 6 sun cost. Summons a primal potato mine, wich causes a large explosion.

15-19 sun: hothead. 15 sun cost. Summons a hothead, wich causes an explosion slighly smaller than primal potato mine's, but does more damage.

20 sun: spudow. 20 sun cost. Summons spudow, causing an insanely large explosion, doing lots and lots of damage,



Final smash: Sunburn.

Refills sunflower's entire stock of sun, and it starts raining sun beams, doing damage to foes.


Pallete swaps.

sunflower, red sunflower, orange sunflower, yellow sunflower, green sunflower, lime sunflower, blue sunflower, light-blue sunflower, purple sunflower.


Harry Potter

Unique mechanic: charging spells.

Specials can be charged up to be much more powerful ones.


Neuteral special: shielding.

Level 1: Fumos.

Generates a litteral smoke shield, being thrown a away by the wind in a few seconds, and very delocate.

Level 2: Protego.

Generates a translucent shield around the user, wich can't be broken but does go away after a short while.

Level 3: Protego Maxima.

Generates a translucent shield around the user, more powerfull than with protego. Goes away after a medium while.


Side special: projectiles.

Level 1: stupefy.

Generates a red projectile, doing damage to the first fighter it hits.

Level 2: Depulso.

Generates a darker-shade-of-red projectile, doing more damage, and some knockback, to the first fighter it hits.

Level 3: edvada kedava!

Generates a light green projectiles, doing insane damage and knockback, almost garunteeing a KO.


Up special: broomsticks.

Level 1: Cleansweep.

Sends the user well into the air.

level 2: Nimbus 2000.

Sends the user high in the air, and they hover a little bit before dropping back down.

Level 3: firebolt.

Sends the user very, very high up, and they can fly for a little bit before crashing down.


Down special: explosions.

Level 1: incendo.

Summons a small flame.

Level 2: bombardo.

Summons a small explosion.

Level 3: configro.

Summons a larger explosion.


Final smash: expecto patronum!

Summons a patronus, attacking enemies. In the hogwarts stage, dementors spawn, and when the expecto patronum final smash is used, any unlucky dementors that may be passing by onto screen are instanlty vanqiushed.


Pallete swaps.

Harry, Ron, Hermione, Albus Dumbledore, Snape, Hagrid, Malfow, Voldemort, Ginny, Sirius black.


Paper mario.


Neuteral special: Badges.

Pape mario holds up an array of badges. Paper Mario starts with the power jump badge by default, as this can be changed in the character selec screen, just before the battle starts. The possible badges are:

  • Power jump: paper mario's "big jump" explosion does more damage.

  • Power smash: the hammer's charge is always 2 levels above than it charged to be, even if he charged up too much.

  • Defend plus: paper mario's defesnse increases.

  • Fire drive: if paper mario charges his hammer up to at least Great, the end result is flames instead of a shokwave!

  • Shrink stomp: the "big jump" explosion shrinks anyone it damages.


Side special: Koops.

Koops shoots to the selected direction, bringing back items he hits, damaging foes he hits, and even going over air! He comes back after a second.


Up special: Big Jump.

Paper mario rockets upward by jumping. Causes a small explosion once fell all the way down.


Down special: Hammer.

Paper mario raises his hammer, and you can charge it up to get a EXELENT, making the end result extremely powerfull. But look out! If paper mario swimgs his hammer with too much power, the head will break off, resulting in a waste of time. There are 5 ranks: Oops, Good, Great, Nice, Exelent. "Oops" is when Paper Mario charges it up too much.



Final smash: The star spirits.

The star spirits come rushing to form the star beam, damaging anyone it hits a TON.


Pallete swaps.

same as regular mario, but paper.



Elephant mario.


Neuteral special: Paratute cap.

If in midair, elephants mario glides down, using his cap as a paratute.


Side special: Trunk swipe.

Mario swipes his trunk. If he is storing any water, he shoots a jet of water instead, witch he keeps shooting until the user runs out of water, or lets go of the special button.


Up special: biyon mario.

Mario becomes very tall, and retracts to his head from the bottom, to get to high places.


Down special: Water.

Mario places down a pot of water, and sucks in the water. a meter next to his damage percentage thing, witch can be filled by using the down special. When mario uses his side special with any watern in the meter, he uses the e=water to jet it out instead of swipe his trunk.



Final smash: Piranah plants on parade!

Walking piranah plants come on screen and walk through the stage, singing the stage's song as they run by.


Pallete swaps.

Mario, luigi, blue toad, yellow toad, toadette,peach, daisy, blue poplin, yellow poplin.


Dixie Kong.


Neuteral special: Slow decent.

If in midair, dixie kong starts spinning her hair, slowing her decent.


Side special: Hair shoot.

Dixie Kong shoots her hair to the side, and the hair stretches out, damaging whoever it hits, then quikly snaps back, knocking dixie back a bit.


Up special: Hairicopter.

Dixie kong spins her hair very fast, launching her into the air.


Down special: Banana dig.

Dixie kong somehow digs a banana out of the ground, then eats it to heal.



Final smash: barrel roll!

Dixie rolls a highly explosive and deadly barrell down the screen, exploding once it either hits a wall or a foe.


Pallete swaps.

Regular Dixie, Red Dixie, Blue Dixie, Yellow Dixie, Green Dixie, Purple Dixie, Orange Dixie, Magenta Dixie, Black Dixie.


Timmy Turner.


Neuteral special: Shrink Suit.

Timmy uses his shrink suit, to become tiny and fast temoralily.


Side special: Zap!

Cosmo and Wanda shoot a bolt of magical electricity.


Up special: POOF!

Timmy POOFS! upwards, giving him a vertical assist.


Down special: Figgigly Thunder!

Cosmo transfroms into a thunderbolt, strinking down on timmy, who is unaffected, but anyone who got zapped are not!


Final smash: Here comes the Crismon Chin!

The Crismon Chin flies onto screen, attacking opponets of the user.


Pallete swaps.

Regular Timmy Turner, regular Chloe Charmicle, regular Hazel Wells, Red Timmy Turner, Red Chloe Charmicle, Red Hazel Wells, Blue Timmy Turner, Blue Chloe Charmicle, Blue Hazel Wells, Cleft the boy chin wonder.


 
 
 

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